All properties of Passage objects should be treated as if they were read-only, as modifying them could result in unexpected behavior. All special names listed herein are case sensitive, so their spelling and capitalization must be, When the active passage, it would become the ID. To delete a watch, click the button next to its name in the watch panel. A list definition object should have some of the following properties: Adds the named property to the settings object and a range control for it to the Settings dialog. For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: Arrays have many built-in methods and other features, and SugarCube adds many more. Those that want an expression are fairly straightforward, as you simply supply an expression. For the template that should be used as the basis of localizations, see the locale/l10n-template.js file @github.com. Note: Configurable, see Config.passages.start for more information. SugarCube Snowman Twine 2 Examples Twine 2 Examples . The def and ndef operators have very low precedence, so it is strongly recommended that if you mix them with other operators, that you wrap them in parenthesese.g., (def $style) and ($style is "girly"). This is a reference on how to update existing SugarCube code to work with newer versions of SugarCube. Returns whether playback of the track has ended. Note: A fullscreen options object should have some of the following properties: Note: Returns a reference to the current AudioRunner instance for chaining. Essentially, a combination of <
> and <
>. Normally, those aren't issues as you should not need to use the result of an expression as an argument terribly often. Do not add a widget tag to any of the specially named passages and attempt to define your widgets there. Note: If its return value is falsy, the save is disallowed. Does not modify the original. Story API. Removes and returns a random member from the base array. Arrays can be created by assigning a variable to the array literal, which is a pair of brackets ([]): <>. Returns whether the named macro tag exists. classesare instantiable objects whose own prototype is not Objecte.g., Array is a native non-generic object type. Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. Strings in TwineScript/JavaScript are Unicode, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units rather than code points. Config.saves.autosave setting, Config.saves.autoload setting, and Save API: Autosave. Warning: The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). A Quick Twine (2.2+) Tutorial: Computational Approaches to Narrative Consider the following Harlowe link macros: The equivalent SugarCube code for each link might look something like this: SugarCube's < > and <> macros can also accept the link markup as an argument: Note: In SugarCube, they come in two types: story variables and temporary variables. This is a collection of tips, from how-tos to best practices. Story variables are a part of the story history and exist for the lifetime of a playthrough session. Only the primitives, generic objects, some JavaScript natives (specifically: Array, Date, Map, RegExp, and Set), and DOM node objects are supported by default. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importStyles(). Returns the bottommost (least recent) moment from the full in-play history (past + future). Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. Finally, one of three things happen (in order): the existing playthrough session is restored, if it exists, else the autosave is loaded, if it exists and is configured to do so, else the starting passage is run. This is only really useful within pure JavaScript code, as within TwineScript you may simply access story variables natively. Used to populate the story's banner area in the UI bar (element ID: story-banner). Allows custom processing of passage text. .off() in the jQuery API docs for more information. See the <> macro for its replacement. Beginning Interactive Fiction with Twine and SugarCube - YouTube Note: Triggered before the rendering of the incoming passage. The starting passage, the first passage displayed. The audio subsystem that supports the audio macros comes with some built-in limitations and it is strongly recommended that you familiarize yourself with them. #TwineTuesday: Twine 2 Basics (SugarCube) - Digital Ephemera This method has been deprecated and should no longer be used. Caches an audio track for use by the other audio macros. The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. This is not an exhaustive list. By default, it uses Math.random() as its source of (non-deterministic) randomness, however, when the seedable PRNG has been enabled, via State.prng.init(), it uses that (deterministic) seeded PRNG instead. See the :passageinit event for its replacement. > Title says it all. Load and integrate external CSS stylesheets. In use, replacement patterns are replaced recursively, so replacement strings may contain patterns whose replacements contain other patterns. For example: While every valid expressioneven those you might not expectyields a value, there are essentially two types of expressions: those with side effects and those without. To install the package via NPM, use the following command: This is a reference on how to install SugarCube in Tweego, Twine2, and Twine1/Twee. Newer versions of Twine2 come bundled with a version of SugarCube v2, so you only need to read these instructions if you want to install a newer version of SugarCube v2 than is bundled or a non-standard release. The body of the page. Does not affect script or stylesheet tagged passages, for Twine1/Twee, or the Story JavaScript or Story Stylesheet sections, for Twine2. Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. May also be, and often is, used to add additional story UI elements and content to the UI bar. If SugarCube is reloaded by the browser for whatever reasone.g., due to a refresh, back/forward navigation, being unloaded in the background, etc.then the session is restored. Donate Release Notes for v2 SugarCube v2.36.1 ( 2021-12-21) Fixed an issue with the build system that was producing subtly broken builds. The State.display() methodformerly state.display()is no longer overridable, meaning it cannot be wrappede.g., the "StoryRegions" 3rd-party add-ons do this. Thus, it is only truly useful if you plan to upgrade out-of-date saves via a Config.saves.onLoad callback. For each iteration, it assigns the key/value pair of the associated entry in the collection to the iteration variables and then executes its contents. The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). Instead, call the UI.restart() static method, which prompts the player with an OK/Cancel dialog before itself calling Engine.restart(), if they accept. Returns whether playback of the track has been paused. If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. Returns whether, at least, the track's metadata has been loaded. classes) revival code and associated data within the revive wrapper, which should be returned from an object instance's .toJSON() method, so that the instance may be properly revived upon deserialization. Warning: Expired moments are recorded in a separate expired collection and can no longer be navigated to. Note: Removes the audio group with the given ID. In general, look to the, Replaced the ungainly link text syntax, The various Options macros have been removed. Thus, there are some potential pitfalls to consider: Creates a button that silently executes its contents when clicked, optionally forwarding the player to another passage. If you want to set a title for display that contains code, markup, or macros, see the StoryDisplayTitle special passage. Note: This functionally refreshes the webpage, and can cause users to lose their progress. Note: Does not modify the original. Instances of the Passage object are returned by the Story.get() static method. All of the specified callbacks are invoked as the wrapper is invokedmeaning, with their this set to the this of the wrapper and with whatever parameters were passed to the wrapper. You would do well to keep your translations similar when possible. Returns whether the engine is rendering the incoming passage. Repeatedly executes its contents. Removes and returns the last member from the array, or undefined if the array is empty. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. Returns the number of moments within the full in-play history (past + future). Returns a timestamp representing the last time Engine.play() was called. Gets or sets the track's current time in seconds. See the <> macro for its replacement. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. CSS styles cascade in order of load, so if you use multiple stylesheet tagged passages, then it is all too easy for your styles to be loaded in the wrong order, since Twine1/Twee gives you no control over the order that multiple stylesheet tagged passages load. Each event is represented by an object that has properties that may be used to get additional information about what happened. However, due to a historical artifact, the arguments for the separate argument form of <> are in the reverse order (link then text). Properties on the strings localization object (l10nStrings) should be set within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) to override the defaults. The active passage's name will be added as its ID (see: Passage Conversions). Gets or sets the mute-on-hidden state for the master volume (default: false). Loading is done asynchronously at run time, so if the script must be available within a tight time frame, then you should use the Promise returned by the function to ensure that the script is loaded before it is needed. Selects all internal link elements within the passage elemente.g., passage and macro links. Removes event handlers from the track. This is not necessarily the same as the current state of the story: because moment creation is tied to passage navigation, changes that occur between one passage navigation and the next are not part of the current moment and will not be preserved by a moment until the next navigation, when the next moment is created. Universal Inventory System (UInv) for Twine 2 / SugarCube 2 - GitHub - HiEv/UInv: Universal Inventory System (UInv) for Twine 2 / SugarCube 2. . This macro is functionally identical to < >, save that it uses a button element () rather than an anchor element (). StoryMenu, etc. Feel free to add your own if that makes localization easiere.g., for gender, plurals, and whatnot. Compilers supporting automatic creation of media passages: Warning (Twine2): Doing so allows interactions with the text to also trigger its <>. See the State.prng.init() method for its replacement. The History API object has been renamed to State and some of its methods have also changed. Once unloaded, playback cannot occur until the selected tracks' data is loaded again. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. If no name is given, resets all settings. If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). Temporary variables were added in v2.3.0. State.current is not a synonym for State.active. When used to set the mute state, returns a reference to the current AudioList instance for chaining. Returns whether none of the track's data has been loaded. Note: Specific elements can be accessed in an array by following its variable name with a pair of brackets containing the index to check. Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. If you plan on using interactive macros within a loop you will likely need to use the. Warning: Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. The Config.debug setting for more information. Does not modify the original. This is only really useful when you want to invoke a macro for its side-effects and aren't interested in its output. See Setting API for more information. At most one case will execute. Twine2: Not special. Returns the given string with all regular expression metacharacters escaped. Returns the whole (integer) part of the given number by removing its fractional part, if any. Functionally identical to <>. TypeScript bindings for SugarCube APIs can found as the Definitely Typed package: @types/twine-sugarcube. Note: .on() in the jQuery API docs for more information. Twee Code "Arrays": SugarCube (v2.18) Summary Arrays are a collection of values. Activates the moment at the given offset from the active (present) moment within the full state history and show it. This macro is an alias for <>. Returns whether a fade is in-progress on the track. See Guide: Media Passages for more information. Additionally, SugarCube's link macro accepts a passage argument, that, if included, turns any < > into something similar to Harlowe's (link-goto:) macro. Audio lists (playlists) are useful for playing tracks in a sequencei.e., one after another. Deprecated: Does not modify the original. See Also: sugarcube is not defined - providentfcu.com Note: The easiest way to understand this is to look at what happens when you make some changes to StoryInit and then load a saved story from before those changes were made. The story history is a collection of moments. Note: The Fullscreen API comes with some built-in limitations: Returns the current fullscreen element or, if fullscreen mode is not active, null. The $args special variable has been deprecated and should no longer be used. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Starts playback of the track and fades it from the specified volume level to 0 (silent) over the specified number of seconds. The debug bar (bottom right corner of the page) allows you to: watch the values of story and temporary variables, toggle the debug views, and jump to any moment/turn within the history. SimpleAudio API. The function will be called just before the built-in no-break passage processing if you're also using thatsee the Config.passages.nobr setting and nobr special tag. If its return value is falsy, the override is cancelled and navigation to the original destination continues unperturbed. Evaluates the given expression and compares it to the value(s) within its <> children. Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. Returns the given code string, and optional data chunk, wrapped within the JSON deserialization revive wrapper. Terminates the execution of the current <>. When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. Returns the save object from the autosave or null, if there was no autosave. The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. Twine2: Unused. If multiple passage titles are given, returns the lowest count. SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. Loss of visibility is defined as when the browser window is either switched to another tab or minimized. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. Starts playback of the track and fades it between the specified starting and destination volume levels over the specified number of seconds. The IFID (Interactive Fiction IDentifier) of the story, if any. Returns the number of times that the passage with the given title occurred within the story history. Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. There are many ways to use and interact with variables. See the .flat() method for its replacement. June 2017 in Help! The seed is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. Twine2: Not special. Strings are iterated by Unicode code point, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units. See the Config API docs for more information. Removes all of the members at the given indices from the array and returns a new array containing the removed members. See the Dialog API docs for more information. Stows the UI bar, so that it takes up less space. SugarCube requires authors to define and work with these data types using the standard JavaScript methods rather than providing macros for them. Returns whether the dialog is currently open. Appends the given content to the dialog's content area. This macro has been deprecated and should no longer be used. older versions of Twine2 used a icon for the same purpose. Use the Edit Story JavaScript story editor menu item for scripts. To control aspects of your project based on the values contained within variables, see the <> and <> macros. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. .one() in the jQuery API docs for more information. Because the style markups use the same tokens to begin and end each markup, the same style cannot be nested within itself. UIBar API. A prototype-less generic object whose properties and values are defined by the Setting.addToggle(), Setting.addList(), and Setting.addRange() methods. Returns an array of the story metadata store's keys. You will also need to specify a .link-visited style that defines the properties visited links should have. For example, the following will give you a basic crossfade: Determines whether the autosave, if it exists, is automatically loaded upon story startup. An options object should have some of the following properties: Changes the disabled state of the target WAI-ARIA-compatible clickable element(s). Save API. Sets the maximum number of available save slots. Local event triggered on the typing wrapper when the typing of a section stops. Doing so allows interactions with the text to also trigger its <>. Sets the selected tracks' volume level (default: 1). Attaches event handlers to the track. It is unlikely that you will ever want to disable this setting. Terminates the execution of the current <>. SugarCube - Motoslave.net Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. Note: Attaches single-use event handlers to the selected tracks. Like in Harlowe, some SugarCube macros accept expressions and others accept discreet arguments. Text Adventure Command Input macro for SugarCube 2 and Twine. Note: Selects all internal link elements within the passage element who have been disablede.g., already chosen. Note: Returns whether a fade is in-progress on the currently playing track. See Also: For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. Used for pre-passage-display tasks, like redoing dynamic changes (happens before the rendering of each passage). Paste in the Base64-encoded media source as the passage's content. A decision I made was that all the individual strings in the array will also match the object's passage names. Returns a pseudo-random decimal number (floating-point) in the range 0 (inclusive) up to, but not including, 1 (exclusive). Variables - Twine Cookbook Navigating back to a previous passage, for whatever reason, can be problematic. sugarcube-2: macros: customMacroName: container: true anotherOne: {} If using *.twee-config .
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