All properties of Passage objects should be treated as if they were read-only, as modifying them could result in unexpected behavior. All special names listed herein are case sensitive, so their spelling and capitalization must be, When the active passage, it would become the ID. To delete a watch, click the button next to its name in the watch panel. A list definition object should have some of the following properties: Adds the named property to the settings object and a range control for it to the Settings dialog. For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: Arrays have many built-in methods and other features, and SugarCube adds many more. Those that want an expression are fairly straightforward, as you simply supply an expression. For the template that should be used as the basis of localizations, see the locale/l10n-template.js file @github.com. Note: Configurable, see Config.passages.start for more information. SugarCube Snowman Twine 2 Examples Twine 2 Examples . The def and ndef operators have very low precedence, so it is strongly recommended that if you mix them with other operators, that you wrap them in parenthesese.g., (def $style) and ($style is "girly"). This is a reference on how to update existing SugarCube code to work with newer versions of SugarCube. Returns whether playback of the track has ended. Note: A fullscreen options object should have some of the following properties: Note: Returns a reference to the current AudioRunner instance for chaining. Essentially, a combination of <> and <>. Normally, those aren't issues as you should not need to use the result of an expression as an argument terribly often. Do not add a widget tag to any of the specially named passages and attempt to define your widgets there. Note: If its return value is falsy, the save is disallowed. Does not modify the original. Story API. Removes and returns a random member from the base array. Arrays can be created by assigning a variable to the array literal, which is a pair of brackets ([]): <>. Returns whether the named macro tag exists. classesare instantiable objects whose own prototype is not Objecte.g., Array is a native non-generic object type. Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. Strings in TwineScript/JavaScript are Unicode, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units rather than code points. Config.saves.autosave setting, Config.saves.autoload setting, and Save API: Autosave. Warning: The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). A Quick Twine (2.2+) Tutorial: Computational Approaches to Narrative Consider the following Harlowe link macros: The equivalent SugarCube code for each link might look something like this: SugarCube's <> and <